In contrast to the HTC Vive Pro, the Vive Cosmos uses a flip-up eyepiece. But unlike that Oculus headset, the Cosmos headset also comes with a surprising promise: that its 3D imagery can be powered by either "desktop PCs" or smartphones. Unlike The Vive Pro Eye, it will make use of hand controllers, but won't require external sensors placed around the room.
The Cosmos' main focus is on comfort.
"At Fidelity, we're committed to helping people live better financial lives, so we were excited to explore the capabilities of these new technologies", said Adam Schouela, vice president of Product Management at Fidelity's Center for Applied Technology.
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The US team was led by Deputy US Trade Representative Jeffrey Gerrish, who is reportedly closely aligned to Lighthizer. The US delegation included representatives from the departments of energy, agriculture, treasury and commerce.
HTC had filed a trademark a year ago for the name "Vive Cosmos" and speculations were made that this might show up at CES. As the name suggests, this new headset is bringing eye integration into the mix, improving performance for both the company and consumers. HTC hasn't yet revealed full specifications of the headset, but the company says the Pro Eye will offer efficient CPU and GPU usage compared to previous-generation professional grade headset.
The idea is not particularly new, often bandied about by the likes of Oculus, HTC, and Nvidia, but the move towards widespread implementation of Foveated Rendering could be a big step towards truly next-gen VR headsets. "VR and AR need to be about experiences, not applications", he said.
According to HTC, and there wasn't much details announced regarding the Cosmos yet, it can get its 3D imagery from a Desktop PC or a smartphone. The latest addition to the HTC VR headset range now attracts your eye movements and renders imagery to where you're actually looking as opposed to the standard VR headsets would render graphics.
Native eye tracking has a couple of potential benefits.
HTC also gave updates on its Viveport Platform, the thing that lives inside the headset to allow users to discover new content.